//////////////////////////////////////////////////////////////////////////////////
//	This file is part of the continued Journey MMORPG client					//
//	Copyright (C) 2015-2019  Daniel Allendorf, Ryan Payton						//
//																				//
//	This program is free software: you can redistribute it and/or modify		//
//	it under the terms of the GNU Affero General Public License as published by	//
//	the Free Software Foundation, either version 3 of the License, or			//
//	(at your option) any later version.											//
//																				//
//	This program is distributed in the hope that it will be useful,				//
//	but WITHOUT ANY WARRANTY; without even the implied warranty of				//
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the				//
//	GNU Affero General Public License for more details.							//
//																				//
//	You should have received a copy of the GNU Affero General Public License	//
//	along with this program.  If not, see <https://www.gnu.org/licenses/>.		//
//////////////////////////////////////////////////////////////////////////////////
#pragma once

#include "../OutPacket.h"

namespace ms
{
	// Base class for packets which update object movements with the server
	class MovementPacket : public OutPacket
	{
	public:
		MovementPacket(OutPacket::Opcode opc) : OutPacket(opc) {}

	protected:
		void writemovement(const Movement& movement)
		{
			write_byte(movement.command);
			write_short(movement.xpos);
			write_short(movement.ypos);
			write_short(movement.lastx);
			write_short(movement.lasty);
			write_short(movement.fh);
			write_byte(movement.newstate);
			write_short(movement.duration);
		}
	};
}